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de_bastion2 Map v2.4.1 (CS:GO)

de_bastion2 Map v2.4.1 (CS:GO)

de_bastion2 Map v2.4.1 for CS:GO game. Outraged by the corrupt bourgeoisie bidding decadent sums on useless pieces of paint and canvas, Anarchists planned to bomb a historic castle in the south of France and its current art exhibition. News of the attack leaked to the gendarmerie, who called off the auction and evacuated the prominent bidders. A GIGN special operations unit has been dispatched to the scene to neutralise the threat.

Garrison the historic bastion and repel the Anarchist's assault!

Plant and detonate the C4 at one of the art exhibition sites!

Version 2.4.1 - 

  • Fixed clip in T-Spawn (Thanks TigerDragonB)
  • Added plywood to the villa ramp for the sake of logic (Thanks TigerDragonB)
  • Fixed 6 spots where the bomb could get stuck (Thanks TigerDragonB)
  • Fixed villa spot in which you could get stuck (Thanks TigerDragonB)
  • Removed clips of boxes and barrels that should be climbable (Thanks TigerDragonB and RickSvK)
  • Bridgepillars are now accessable (Thanks RickSvK)
  • Improved VIS Leaf behaviour in mid, in front of T-Spawn and on A-Long (hopefully) (Thanks TigerDragonB)
  • Fixed lightning issue in Skybox
  • Fixed misaligend displacement in T-Spawn
  • Changed boostpalette clip under A-Platform to wood clip
  • Connected cable in winecellar
  • Changed radar to be more defined ingame
  • Removed areas that were accessible according to radar but weren't ingame

Version 2.4 - 

  • Added Chickens (Important)
  • Moved T-Spawn even further back (into/beyond the two arches at the back of old T-Spawn)
  • Increased width of window and readability in Sniper's Nest (making it easier to punish T peaks)
  • Widdened A-Long aka 'Banana'
  • Added table (similar to Dust2 B-Site) to back of A-Site to protect from A-Long
  • Sealed off 'Quadhut' next to A-Short to make boosting more rewarding
  • Added scaffolding to Mid-Tower to allow easier smoke offs
  • Bomb will no longer float on B-Site
  • B-Library carpet is no longer cut off
  • Wood support in A-Long is now gone and the corner has been cut
  • Chairs in B-Palace have been clipped to prevent one-way-smokes
  • Fixed bugged deathmatchspot on A
  • Fixed villa weird bullet behaviour
  • Fixed issue where you could get stuck in umbrellas at 2nd Mid
  • Widdened CT overall spawnpositions to prevent blocking
  • hanged connector doors to metal
  • Fixed OP crack in staircase
  • Cordened off ladder in Mid-Tower (Window) with grates
  • Sealed off T-Stairs at fountain
  • Lowered bridge railing even more
  • Increased brightness B-Tunnels
  • Removed box behind drawbridge to prevent solo jumpscouting
  • Removed wall in tower staircase to make it less clunky
  • Added boxes to mid to allow for solo jumping into villa
  • Curved stairs in 2nd-Mid
  • Removed spot where you could get stuck in 2nd-Mid (near barrel)
  • Made jump to A-Platform from A easier
  • Added tanks
  • Reduced 'cobbleness' around the map
  • Increased detail around the map
  • Cleaned up brushwork (Optimised Portalflow)
de_bastion2 Map v2.4.1 (CS:GO)
de_bastion2 Map v2.4.1 (CS:GO)
de_bastion2 Map v2.4.1 (CS:GO)



Tag-uri: bastion2

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